Thursday, 4 March 2010

Robins Evaluation

1)Our media piece develops and challenges forms and conventions of real media products in many different ways. For example the comedy aspects that we have used in our piece are mostly adaptions of existing pieces of comedy. We also have included an element of stupidity in our piece and this is also an adaption on the type of stupidity used in teen comedies .A good example of the kind of stupidity that i am talking about would be FOGUL/Mclovin from 'superbad',below I have a clip which shows him entering the room and saying a short line,this clip immediately shows the audience what type of character fogul is,and his voice is particularly interesting as we modelled Jack's character in our piece on this type of voice as it appears entertaining/funny to our target audience.

We also tried to incorporate the kidnapping scene from movies such as 'The Hangover' as we felt we could play on the funny side of friends kidnapping another friend for fun. We then decided to change this and show some hostility towards FOGUL from Harry, we modelled this on the obvious tension there is between Seth and Mclovin in 'superbad'.
We found it very difficult to incorporate lots of comedy into two minutes of film as the current genre of teen comedy usually has lots of comedy spread out across the whole film. Much of our opening was based on setting up the rest of film as we felt this genre requires a good storyline to develop at the start to set up the opportunities for comedy in a piece.
The main development and challenges we made to existing media was probably they way we used and manipulated our music track 'Mysterious Girl'. This track didn't have any particular relevance to the piece but we thought we could use it whilst Fogul was walking to add a comical twist to our piece that isn't usually used in most media concepts and genres. We decided after adding the track to further our development into the teen comedy genre by trying to play the track throughout the whole two minutes. This is not a common feature in current media productions but we felt that by trying this it would challenge current media and develop our piece. After trying to play it throughout the whole piece we decided it was too distracting so we would experiment with fading the music out to a lower volume whilst talking was happening then fading it in to a higher volume whilst Jack/FOGUL was walking. Below if you look at the two pictures you will see a small yellow line heading from left to right this is the original sound/talking and you can see that it goes up and down in places and this is where we have changed the volume. Below the first picture you will see a second picture which shows the soundtrack 'Mysterious Girl'. If you look again down to the yellow line you will notice diagonal changes which show it fading in and out, this was the only way we could challenge other pieces of media by playing continuous music as it was important to make it quieter at certain points so that it did not distract. I felt that during the planning stage we were able to learn a lot from pieces of existing media such as superbad,the type of comedy and characters in this film had a great deal of influence on our piece. The films we took inspiration from were all massively successful so we definitely created a challenge for ourselves here.
















2) Our media product represents a certain type of social group,our piece is based on a group of friends that are not massively popular but are not of the massively geeky,i guess you could say they are the misfits or inbetweeners.I think we tried to portray them as outsiders trying to worm there way into popularity.I guess its kind of funny that you have two friends who don't get along well,but haven't got many other choices when it comes to friends.This social group that we have chosen is very common,in fact there are a few existing products such as 'the inbetweeners'.Below i have included a video clip that expands on this, this clip from the movie 'role models' shows a couple of friends,this is a clip from the opening scene and establishes 'wheeler' as a kind dominant figure in the friendship and this shows him to be arrogant as he is kind of joking around and being disgusting towards his friend.This is the kind of friendship we based our characters on,inbetweeners i guess you could say wasters.So basically all in all our media product definitely represents a certain type of group of friends you can find in most social areas such as schools,workplaces ect.If we had more time i think we could look into sexual and ethnic diversity within our peice as we did not think of this during planning

3) I think our type of project could fit into many institutions that could want to produce it.I think a major factor in this would be money/actors.I mean with these type of teen comedy most of the story lines are along the same type of lines.I think there is only a small difference between weather a production in this genre is picked up by a big time company like FOX or even a small time company like the Apatow company which is a small company owned by the director of superbad Judd Apatow. As these types of films are common i would say another major factor is if there are any well known actors appearing in your piece. Many of these teen comedy's are usually started by smaller company's then as popularity and interested goes picked up by the bigger company's such as fox and paramount.I know it may not be a comedy but a good example of this would be paranormal activity which was a low budget film which was original posted on the Internet then picked up by a bigger company and produced into a big cinema hit.So i definitely think if we was to continue on with our piece it would have to involve looking for small time investment and then promoting it and drumming up interest until a larger company came along.

4)I think the audience for our project would definitely have to be teens aged 12-18,maybe even expanding into the early 20s. The type of comedy involved in these type of films is definitely not everybodys cup of tea and it is definitely best suited to the age group of the actors starring in the piece as the audience can usually relate to the storyline and type of comedy used in the piece. I think in choosing the target audience of teens is a bold choice as it isn't a massively wide genre and you have to be careful and selective with which type of comedy and material you use.

Our target audience is based on the average teen like the ones in the picture below,they wear average clothes,are sporty,and are probably at school or college.Fortunately for us most teens fit into this bracket,but the two guys below are a good example of our target audience. I think there could be a possibility of expanding our target audience into the younger adult bracket but this would definitely be dependant on what type of comedy we included










5) We did many things to attract our audience such as costumes,voices,music, and lines.With regards to costumes i would have to say Jacks was definitely the most appealing to our target audience which is how we planned it to be his glasses make him look geeky,but his clothes made him look as if he was trying to dress 'cool'.Another attraction would have to be the music.One of the main reasons we decided to play it from the start was to immediately capture our audiences attention.As it is a bright joy full piece of music it immediately captures the audience and set the tone. A way we address the audience is by using specific types of dialogue and accents as influenced by the fogul/mclovin character in superbad which i think is a genius character,so we decided to use this genius and adapt it into which is definitely appealing to our target audience.Making Jack the first character to appear was also a desision we made as he is suppose to be the funny 'geek' character and this was the first thing we wanted the audience to see. W e desperately tried to make Jacks character funny as this would be a way to grip the audience and make them intriuged.We choose to add the section at the end where fogul says 'harry ill get my revenge' this nicely sets up the rest of the film and leaves you numerous possibilitys,it was also intended to hook the audience and make them intrigued to watch the rest of the film.








6) I have learnt a great deal about a vast variety of technological processes throughout this project. I would have to saying the biggest learning curve for me was loading our film into the computer,this took a great deal of our time up as we encountered numerous system and program errors.Errors such as low memory and not having the correct codex installed interfered with our timeplan and prevented us from progressing,however we overcame this by spending lots of our own time and working with the school technicians.This thought me a great deal about the program 'adobe premier elements' and will have improved my ability to use this program in the future. I felt during this project i also started to get to grips with the camera properly and found that i was able to hold a much steadier shot than in my preliminary task,and i also found that i had come to grips with using the zoom feature.Another technological aspect of using the camera was my ability to frame a shot and include everything i wanted to be in it.
We found that when filming on our first attempt we commited many continuity errors.We found that the film will be very difficult to edit with so many errors so we learnt that it was better to re-film.I also found that due to this i had developed an understanding of just how much time,effort,and work goes into the planning and production of a film. The editing process taught me quite a lot of things regarding file types and using the tools in premier elements succesfully.I learnt that certain programs will only open certain file types.This was one of the problems we encountered in premier elements as it would not import our file types and we had to convert them to .wmv files.I also had to do this with clips and videos to get them uploaded to blogger.With the pictures i was originally tring to upload bitmap images or .bmp,i then realised this file type was not supported by blogger and to correct this i decided to load the images up into paint then save them as a jpeg or .jpg,with the videos files i had to covert them from flv files to avi files as avi is a supported format by blogger.Below i included some screenshoted images to show how i converted the files.This image shows me saving the file of a picture as a jpeg.The picture below that shows me using the file converting software that i downloaded to convert video files.
























I also learnt lots of technological aspects of using a peice of music such as learning when to use it what types and how to import it. During the diting process i had to cut the music up into different pieces, move it up and down the timeline, play with the volume and i also learnt how to succesfully fade music in and out.
The editing process took a long time as we had to make sure the titles and effects were in exactly the right place,and at some times this is even meant placing it a t the correct 10th of a second.The fact that our film took so long to produce and edit made me realie exactly why other films take months and in some cases years to produce,i fugure this si down to partly the amount of technology such as editing,sound effects,and special effects as these things take time to plan and execute succesfully.


7) This is a very intresting question.I have learnt so much during this project. I think that due to the sheer duration of time we had to complete it i had a lot of time to perfect things and learn lots of media related information and skills.
Since the preliminary task i have developed many skills especially with the camera, ibelieve that my camera knowledge and ability to use is a lot better than it was in the preliminary task.
I also believe that my preperation work is a lot better than in the preliminary task as i planned and reasearched into the work of existing directors and there respected films.
I have found that i also learnt during this task how to correctly incorperate a vast variety of camera angles into my piece,i found this difficult during the preliminary task but definitely think i have improved a lot on camera angles.
I also learnt how to plan and film a peice correctly and effectively to avoid numerous continiuty errors,i learnt you can doing this by planning and using information such as the weather to your advantage,i also learnt that even a simple thing such as booking out a filming location can help to avoid these errors,this was osmething i didnt do in the preliminary task but did do in the main task.
I have also learnt how to effectively use credits and how to posisition them correctly on the screen,in the preliminary task i didnt use credits and i also didnt use text on the screen effectively,but i feel that i developed skills during the editing process that enabled us to succesfully place credits and display them on the screen and also how to space and time there appearance on the screen.
I also think that my knowledge of scripting and writing of films has improved.As we didnt have a lot of time in the preliminary task there wasnt a lot of time to edit,create and develop my work.During the main task we numerously edit and re-wrote parts of our opening and i think this combined with my reasearch helped to broaden my knowledge on how to succesfully develop a film. Below is a clip from the film 'the hangover' this is a clip that i feel is a very well fimed and put together peice,and i also feel watching films like this broadened my knowledge on how to make a film or opening.This also shows how to peice clips from different locations and how to incorperate credits in to your peice, this piece also broadened my knowledge and massively helped me in improving my media work form the preliminary task.

Robin





Harry's Evaluation

1.In what way does your media product use, develop or challenge forms and conventions of real media products?

Our media product defintely uses, develops and challenges forms of real media products. Throughout the process , we took inspiration from other media products for our piece. This helped a lot in developing our overall piece because we could look at the individual characters and the overall storyline and take small tips from voices, movements and the overall storyline.


One media product that we took a lot of inspiration in particular from the films 'The Hangover' and 'Superbad'. The inspiration for the character of Fogul came from McLovin. The name of the character was extremely similiar and helped with trying to think of a character name for our main character. For the character McLovin, we matched his mannerims as he acts like he is really cool and popular but in reality he really isn't and other people in the film do not like him secretly and we took inspiration from all of this for the character of Fogul. From the clip from Superbad above, it shows the introduction of the character of Fogul. His first line of 'Hey wass'up guys' is a line that we incorporated into our piece as we felt that that particular line resembled the character and would work especially well for our piece and we hoped that it would have the same effect on our audience as it did for Superbad's.

The kidnapping scene that we had in our piece was from watching 'The Hangover' as Doug was kidnapped in that movie and from watching that scene it helped us to film our kidnapping scene. The certain points in scenes that we watch make us think more about what we do in certain scenes. The 'evil' character that kidnapped Doug in 'The Hangover' was related to Harry in our piece when he kidnapped Fogul and trapped him in the toilets in the community lounge. Also in the kidnapping scene we got the motivation from the tension that was building between Seth and McLovin in 'Superbad'.

Another media product that has inspired us throughout the process is 'The Inbetweeners' which relates to our piece quite well. Their cast is mostly teenage and involves the geek with the cooler people which also relates to our piece. So throughout we have looked at different media products and took inspiration into what we have created for our own media product. It is really important for us to do this because so many different ideas can be generated from other media products.

In terms of already successful media products, I think that we have challenged them because even though we have took inspiration from several comedy pieces, we have added our own comedy values and ideas into the film as well as what inspired us from other comedy films like 'Superbad' and 'The Hangover'. So the comedy that we try to create is attempted to be better or at least challenge the comedy products that are already in the market and have been successful.

Developing our ideas over other media products was always going to be a huge challenge to fulfil as the films that we took inspiration from were very successful. One idea that we took into filming was the music that we chose and the effect that it would have on our audience. We chose 'Mysterious Girl' by Peter Andre and we decided to have this track as background music throughout the whole of the introduction. We thought that this would be effective because we felt that it would represent the main character of Fogul well and it also didnt really make too much sense which would add to the comedy value. Also normally the music would start at openings of a lot of media products, but would stop before the end in order for the characters to say their dialogue. There were certain parts where we made the music quieter so that dialogue could be spoken and it would still be effective hearing it quietly in the background rather than completely remove it, then start playing it again after the dialogue.

2.How does your media product represent particular social groups?

I think that social groups are an extremely significant part of our product. One social group that we include in our piece that also is in many successful media products is the 'geek' and 'cool' social groups. Throughout many media products, this becomes their evident social group. In our media piece, Fogul tries to represent one social group (cool) but really is the other (geek). This sort of transition between the two social groups creates a very comedic piece, especially for that character because he can act both of them and that creates humour. We took inspiration from other media products for inspiration on social groups like Role Models with Wheeler relating a cooler character and the kid that Danny works with would represent more of a geek. The relationship between the characters of cool and geek is what we wanted, but we wanted it to be a very negative relationship.

The character of Harry in our piece represents the social group of a bully. When he is first introduced to the audience, he is immediately seen as an aggressive, upsetting character who has an extremely short temper. He immediately snaps when Fogul turns up late and he immediately storms out and takes his frustration out on Fogul. I think the character of Harry displayed the anger and emotion well to make sure that the audience realised the social group that he belonged to. I think that the point where he does get kidnapped, the social group of the bully is realised fully.

3.What kind of media institution might distribute your media product and why?

As our media product was inspired by many comedy films like Superbad and The Hangover, I think that our type of product would be quite appealing to many media institutions. The downside for us in particular is that it we are not experienced and many media institutions would see it as a gamble to distribute our media product. An audience may not be completely interested in our piece because we are not well known and i think that a smaller institution would be more likely to distribute our media product. I think this because a bigger company would not want to take a gamble and if it fails for them then they could stand to lose a lot of money. I think that it would be more of an advantage for a smaller company because if it turns out to be a success then that would suit them well. Then if a bigger company sees the success that our film has generated, a bigger company would feel more comfortable about distributing our product and making it more of a success.

Also if it does not generate success, the smaller company would not be hugely affected as they would not be a big world-wide company and wouldnt stand to lose too much money. That is why I do not think a bigger company would distribute this as they would be condemned and other inexperienced media products would feel that they should have the same chance as we have.

4.Who would be the audience for your media product?

I think that the audience for our media product would be teenagers and adults who appreciate comedy films and find this type of comedy funny. We chose to do a comedy film and it needed to be appealing for people to want to watch on further. So it is important that we made the most of our characters with their voices and movement in such a short introduction so that people would be interested in watching on and see what happens after. I think that we would have quite a wide range of audience because it is clean humour and would probably appeal to teenagers and adults.

I think that our piece is quite limited in terms of the range of people that it would relate to as it is a very certain type of humour and some people will probably not find it that funny. We thought that our audience would have to be very specific and that the specific audience we have chosen would enjoy our media product more than others would. If we chose a wider range of audience, then a lot of older and younger people around the bracket that we have already chosen will possibly not enjoy it.

5.How did you attract/address your audience?

We knew that during the two minute introduction we have to want to make people watch on further and because of this, we tried to insert as much humour into the piece as possible so that they would want to do that. If our target audience is not wowed and impressed by the first two minutes of our media product, they will not want to watch any more. We made sure that we have managed to introduce the main character straight away and that we have introduced the storyline straight away so that the audience can immediately relate to what is happening. We have also attracted our audience by saying what inspired us to do this film. Our target audience would also like Superbad and The Hangover so saying that we have got big inspiration mainly from these two films would hopefully persuade people to watch our film in the hope that we challenge their media products. We also made a cliffhanger at the end of our film in order for people to want to watch on; because if we left it at a stand still then people wouldn't have the motivation to continue watching. Our last scene consisted of Fogul being released by Leeroy and saying that he will get his revenge. This is effective because people will want to know what Fogul will actually do to Leeroy further on in the film.
The costumes (especially for Fogul Nocklewodge) was extremely important for us to attract our audience. This added to our comedy value as the costume that Fogul wore was effective as it resembled the sort of character that we wanted to create. We wanted him to be like the character of Fogul from Superbad and act out the geeky character and his clothes matched that with big glasses and a striped shirt to also make him look like he attempted to look cool and that is the effect that we were trying to create for his character from the start.

6.What have you learnt about technologies from the process of constructing this product?

Throughout this process I have learnt many different things about the technologies that we have used through constructing our media product. When we transferred the film from the camera to Premier Elements to edit, it was an extremely long process. We knew that certain scenes needed editing out and changing but we needed to be extremely intricate and careful with what we edited because if we couldnt edit or found problems it wouldn't look very good and there would be the prospect of having to re-film. Through the editing process, we also had to decide where to add in music, titles and special effects to add to the comedy in our piece. We had to carefully watch through the piece and decide where it would be most effective.
I also learnt that through the long amount of time that we edited our piece, it was actually no more than two minutes. Other films can go on for two and three hours and I know now why films take so many months and even years to complete to a high standard.
Another thing that I have learnt throughout this process is how vitally imporant the right camera angles are to a media piece. Often the use of angles makes the piece a lot better than the actual acting in the film. There also needs to be a big variety of camera angles used so that each scene can be used to its maximum effect through the camera angles that are used.
Finally, I have learnt that when filming, you have to be extremely careful with the situation of props and equipment so that there are no continuity errors. Often somebody would forget and maybe move an object and this would cause a problem because if the angle has changed and then it goes back to the previous angle, it would look different and would not make any sense whatsoever. Then we might have to try and edit it out but that might cause the scene to look very disjointed. The amount of care that is took in films is important because the slighest mistake that is not noticed will be fatal.

7. I have definitely learnt a lot from doing the main task from the preliminary task. I think that one of the major points that I learnt from the preliminary task was just taking more time and being more thorough with preparing the task. I also made sure that I spent more time on the lead up to filming as I discovered through the preliminary task that it was a very important part of the process and that I need to show what I wrote, what I researched and what I discovered through preparing my piece. Also in the preliminary task I didn't really research enough into other media products and this was one of the downfalls for a mainly unsuccessful preliminary task. I made sure that in my main task that I researched into a variety of media products and that I looked closely at the introduction to see what they did to make it have an effect on the audience so that unlike in my preliminary task, I took inspiration from films and tried to incorporate them into our film opening.

I also learnt a lot from my preliminary task about how a variety of camera angles is important to a media piece and that you need to be able to take plenty of shots of a scene to see which angle has the biggest effect and works the best on the audience. This was important because you want to be able to understand and feel emotionally attached to the story and if the angle that is chosen does not create that effect then the angle isnt right. In my preliminary task, I did not really take enough consideration in terms of varietising the angles and doing different angles as we thought immediately that the angles we have chosen were good. But after doing the main task, looking back at my preliminary task and looking at other successful media products, I believe that there were other angles that would have been more effective and would have got me a higher mark than what I actually got.

I also learnt from the process from starting my preliminary task that continuity errors are a major problem and a huge amount of care needs to be taken between scenes so that no problems occur throughout. In my preliminary task, I found some continuity errors after editing it on Premier Elements and by the time that this was discovered, there wasnt enough time for the group to go back and solve these mistakes as we left filming too late into the process. However in the main task we were a lot sharper and quicker with our targets without rushing them to be able to film earlier and when we edited our piece we were quite unhappy and disappointed because there were numerous continuity errors. The difference from the preliminary task to the main task which I learnt was that there was enough time to re-film and make our piece a lot better overall and eliminate all continuity errors. In a lot of cases, continity errors are not very noticeable and throughout editing our task, we had to look very closely at the location to make sure that everything was the same so that between scenes there was nothing that 'magically' changed.

Something that we added in the main task that we didnt in the preliminary task was music and that it could have a great effect on the piece if the music was correct and worked well within what was happening and what dialogue was spoken throughout the piece. For our main task we chose the track 'Mysterious Girl' by Peter Andre because our piece was a comedy and we thought that the randomness of the music would add to the comedy element and that the audience would find the difference between the actual film and the music that was played throughout it humorous. In our preliminary task, we did not think about music and when I look back at my preliminary task, I thought that a certain type of music would end up being effective and heightening my grade further. Another lesson that I have learnt is the volume and length at which the music should be played to make it effective. An example of this in my main task was when Fogul entered the community centre and dialogue was about to be spoken. The music up to this point was quite loud and was used to introduce the character to our target audience. Then because we wanted to hear dialogue between the characters, we died the music down to a lower volume so that it would still be heard, but the focus was on the characters instead of the music. Then after the dialogue was spoken, the volume of the music was turned back up.

There was a lot of deliberation in the group for when to add titles and how we should incorporate them. Because the opening of our piece was our main character walking towards the community centre, we felt that it would be most suitable for us to filter in the credits and we felt that the music would also make it effective and that adding credits in now was a usual ploy used in many media products.

Jack's Evaluation

1. Our media product uses many types of real meadia products, it also develops peices. We used many different media products to develop into our own general idea. Our product involves pieces of media that has been used in other films, just with our own adaption to it.

We used the film Superbad as a guidline for characters, for example the character Fogul follows the character McLovin in the film Superbad as he thinks he is really cool, but most people actually think he isn't and find him really annoying. He trys his best to impress people by acting nothing bothers him, but they do. This is exactly like our character Fogul in our piece. He annoys Harry, which turns out to be a bad idea as Harry gets hold of Fogul and keeps him taped up in the community lounge toilets.












Another piece of media we have used is The Inbetweeners, because it involves a group of 16-17 year old boys who think they are cool when they actually are not anywhere near being cool. The character Will Mckenzie is a good character because he is a geek hanging round with a group of Inbetweeners.

In a way we have developed the story of Superbad, because it is a story about someone who is abit of a geek who trys to impress his mates. But ours is a different story line. Fogul try's to impress Harry, but turns up late which doesn't impress Harry at all but luckily for Fogul, Leeroy saves the day.

We also developed a scene from The Hangover. When they think Doug has been captured and put in a bag by a so called bad guy Lesley Chow. We developed this by having Fogul captured by Harry and taken and taped up to a chair in the commuinty centre toilets.We thought this would be a good idea because it adds a twist to the story.

Our piece challenges other media pieces that are comedy because our piece is a comedy. This is why we have taken ideas from Superbad and The Hangover, so our piece challenges them on the comedy factor. We hope to make our audience laugh as much or even more than other comedy films.

2. Our media piece represents different sorts of social groups. One of these groups is the geeks. This is because Fogul is abit of a geek, who trys to fit in with another social group which is the cool kids. This is Harry, he thinks Fogul is a total nerd but likes Leeroy who is a inbetween social group. He isn't cool but he isn't a geek, he is one of Foguls best mates, but also is good mates with Harry.

Another type of social group is bullys, this is because in a way Harry bullys Fogul as soon as he walks into the community centre. But he also gets Fogul on his way home from the community centre takes him back in there and tapes him to a chair leaving him there.

3. The sort of media institution that might produce my media product would be people like Columbia Pictures. This is because they are the distributors of Superbad which was a very successful comedy film, so if we had them to distribute it we would know it would be done successfully. Another media institution that might distribute our piece would be Universal Pictures. This would be because they are the distributors of the American Pie films. Which are probably the most successful series of comedies ever.

4. The audience for our media product would be people who appreciate a good comedy opening to a film, because if it was boring it wouldn't catch the audiences attention from the start. If people come to watch a comedy film they wont it to be funny from the start. Our film fullfills this by having a funny first two minutes to catch the audience's attention.

5. The audience who see's the opening 2minutes of a film and it bores them, they pretty much loose intrest straight away. So we attracted our audience by having our 2minute opening as action pacted as possible, so that the audience is attracted to the film straight away keeping them engaged in the film. We adressed the audience by introducing the main character straight away by filming him walking down steps and walking towards the community centre where he meets Leeroy and Harry. This introduces the characters of the piece within the first 30seconds of the piece. We also adress what sort of person the chartacter is by the way he acts and talks. This shpws the audience most things within the opening scene of the piece which keeps them wanting to watch more to find more out about the characters.

6. I have learnt many different technologies from doing this piece, i have learnt that camera angles are a major part of any film no matter how long or short the piece is. It is good to have a good variety of camera angles in the piece so that the audience gets a different view on the character that is being filmed. Also camera angles can make the audience think all sorts of things, for example if the person is running away from someone else the camera will shake, this shows the audience that the person that is running away is also holding the camera.


Another thing i have learnt about technologies is that even a 2minute piece takes a long to edit, so a 2hour film must take a huge amount of editing. Also with the editing process you can put in titles, sub-titles and effects to help make the piece better. For example at the end of our piece we have the title of the piece at the end. Also we have the music of Peter Andre Mysterious Girl played at the beginning to introduce the character. This is a familiar song to most people and they will recognise it, which will automatically catch their attention.


I have learnt that technologies in films are a major part, from production to distribution. Without technology films wouldn't be possibel as to film it you need to use a camera and a computer for the editing. I have learnt that the editing process for a average length film will be a long and hard process especially to make sure there is no continuity errors. For example in our piece we thought we had a continuity error where Harry takes Fogul into the toilets he has his glasses on, but when he takes the bad off his head they are not on, this is not a continuity error because Harry takes the glasses off Fogul while taking the bag off his head aswell.

To get rid of continuity errors themselve takes distributors a long amount of time. I have learnt that creating a film even with technologies takes a long amount of time and a long hard process.

7. I have learnt alot from the progression from my preliminary to the main one. In my preliminary task i had a lot of continuity errors, so when i filmed my main task i made sure that i didnt make any continuity errors at all.

Another thing i have learnt is that in my preliminary task i didn't really use many camera angles, but in my main task i have used a lot more. Doing this adds an extra effect to the piece, because if your actor is talking to someone, you want to do an over the shoulder shot to look more effective, instead of just filming the two people talking head on.

In the progression to the full product i have learnt many different things that can change and make a media product better. Camera angles, effects and making sure there is no continuity errors in the piece. This is all important to making the piece better, it engages the audience from the start, which is important for an opening of a film like this because it is only 2minutes long. So it is vital to catch their attention straight away. I have learnt alot to do with filming my piece through out this process and i think it is a massive improvement from my preliminary task.

Adding effects to my piece is another thing i have learnt. Like in our piece putting a familiar song to introduce the character will get the audiences attention. Where as if you just introduced him with no music it would not catch the audiences attention as much. This is something i have put into my main piece that i didnt do with my preliminary.



This is the clip we watched to get the idea of Mclovin out of Superbad. We used the line he uses 'Gangsters wass'up guyss?!' because we thought it was another way of adding comedy to our piece. It also introduces the character to the audience and the piece.










New Script

Title: FOGUL The rise of Nocklewodge

Brief Summary:

A young student (Fogul Nocklewodge) is out to prove to the world that he is cool (when actually he is a complete idiot.) He struts down to meet up with he friends and after exchanging a short piece of dialogue, he is challenged to prove that he is cool by turning up to a party(which he would usally be invited to).

Main Piece:
Jack: Fogul Nocklewodge
Harry: Leeroy
Robin: Harry Bow

‘Opening titles start with music
(Peter Andre: Mysterious Girl) Fogul walks down towards the centre walking and acting cool.’

'Fogul is walking down the street on the way to meeting his friends.’

Fogul then walks into the community centre to see leeroy and harry sitting down.

Harry: Fogul you’re always late!

‘Harry hits some drink cans at Fogul and storms to the door’

Harry: I hate you!

‘Harry then walks out in anger’

Fogul: What was that all about?
Leeroy: I don’t know (Said again in his weird voice)
Leeroy: There’s a party at the weekend, you wanna come?
Fogul: Yeah… I’m a PARTY ANIMAL!

‘Fogul then walks out of the community centre to go home, He is listening to his music when he is jumped by Harry, who puts a bag over his head and takes him to the community centre toilets. Here Harry tapes Fogul to a toilet and leaves him there. This is all caught on CCTV. Fogul then screams for help.

Fogul: HELP! HELP!
Leeroy: What happened? Who did this?
Fogul: Harry!
Fogul: Thanks Leeroy!

‘Fogul is then set free by Leeory, he picks up his glasses and says to the CCTV camera....’

Fogul: Harry won’t get away with this! I will get my revenge!!



The end


Jack

Wednesday, 3 March 2010

How we split the workload during filming

Jack filmed these Point of view shots and some of the talking scenes






Harry filmed the kidnapping scene:
















I filmed jack walking to the centre and Leeroy untying Fogul in the toilets



Robin